SECRETS CORE KEEPER GAMEPLAY TOP

Secrets Core Keeper Gameplay Top

Secrets Core Keeper Gameplay Top

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definitely isn’t on that level, but the comparison kind of fits, albeit with an Early Access caveat to contend with. It’s not finished — but it’s really polished.

Which isn't to say there aren't genuinely spooky areas and scary moments. There are ominous, off-screen sounds when you get close to one of Core Keeper's bosses. Breaking through a wall and suddenly seeing you're at the edge of a massive chasm is alarming, and building a narrow bridge across it doesn't feel comfy at all (even though you can't actually fall in).

If you’ve reported an issue that isn’t listed above, fear not! We are working through each and every bug report that we receive, and we’ll be addressing these in due course. It might just be that your issue requires a little more investigation so that we can ensure we’re working on an appropriate fix.

Start digging through the walls around you, aiming for any shiny stuff. This will get you some dirt and ore, so craft your furnace at the workbench. That allows you to melt the copper ore to upgrade your pickaxe and craft a sword to take care of some of the slimes you might see nearby.

I recommend taking the "Miner" Background so you start with a Copper Pickaxe — you'll have to do a lot of digging at the beginning!

Don’t worry too much. It doesn’t really make a huge difference beyond the first hour or so, and if you sink a decent amount of time into Core Keeper

TL;DR: Core keeper is a game with potential, but with very shallow progression systems that can make it feel repetitive very quickly.

Hunger: How hungry you are. If you're too hungry, you'll suffer some stat penalties. If you're stomach is full, you'll get a "Well Fed" buff that boosts your stats for a short time.

Content not playable before the release date: releaseDate . For pre-orders, payments will be taken automatically starting from Core Keeper Gameplay 7 days before the release date. If you pre-order less than 7 days before the release date, payment will be taken immediately upon purchase.

 Guide and explain the basic mechanics of the game. Fortunately, it's not too difficult compared to some other games in this genre.

This is not an achievements guide, but working through all the sections below could bag about half of them.

Thank you for your support, we’re putting a lot of work into addressing these issues and developing the game beyond 1.0, and we can’t wait to share more info on what we’ve got planned for future content updates soon!

Still being early access, there isn’t much of a tutorial, or, like, any tutorial at all, so be on the lookout for little visual cues to learn how to interact with things. Different icons will become highlighted and let you know how to open various other menus, so if you’re trying to do something and not having much success, just take a second to see if the game is desperately trying to tell you to press E instead of angrily clicking away.

I defeated one boss like 10 times in the early game, only to discover that they dropped a Magic weapon, when I decided to kill them once more at the end. I cant even imagine the expierience of having to play a Magic class, and actually having to redo a boss so many times with a sub-optimal setup, only to get 1 upgreade.

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